Maybe some nature of the wild environment can hamper the stone's magic, giving the PC casters with the stone a slight negative and those without a stone a larger disadvantage temporarily.ĮDIT: Also, just consider how you describe what happens when an enemy succeeds a spell save or a spellcaster misses on a spell attack. So maybe a pilgrimage is required to recharge the magic battery. You can also make it so that the stones may need recharged after a time. But also with a small stone market, these stones could be re-purchasable or found in treasure or among the bodies of dead spellcasters in dungeons. This way, you can assume the PC spellcasters have their stones one way or another, but have a tension where they can have those stones lost or stolen by unscrupulous folk looking to get a crystal for a spellcaster who may not have one. Those spellcasters outside the city without these stones may get a small penalty (-1 to save DCs, etc.). In the city proper, their magic gets a small boost (+1 to spell save DCs and such). As long as they have it, their magic works just fine away from the city. Make it a part of the world's culture that spellcasters either journey to "Feeric" at some point, or pay to acquire a crystal shard (spellcasting focus) that has been steeped in the magic of the mythallar. Monstrous Compendium Vol 3: Minecraft Creatures
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